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Procedural Library

I created this Library for my Bachelor Thesis at HTW Game Design almost a year ago.

The Focus was to create procedural In-Engine Tools to aid in the Design Process. The Tools were all created in the Unreal Engine via Blueprint Programming. Most of it aided in Object Placement and Randomization of the Environment.

Materials were created in Substance Designer.

The Books are placed randomly and get assigned a random Texture from a Sheet. Size and rotation can be randomized

The Books are placed randomly and get assigned a random Texture from a Sheet. Size and rotation can be randomized

Some of the procedural Tools that aided in Object Placement. They either handle Placement in Patterns or Bending/Deforming via Splines.

Some of the procedural Tools that aided in Object Placement. They either handle Placement in Patterns or Bending/Deforming via Splines.

Concept Sketches and Elevations.

Concept Sketches and Elevations.